Computing and Gaming in Q4 2020
Within the past thirty days, fundamental shifts in the compute and gaming landscape have manifested to the benefit of consumers
Read moreWithin the past thirty days, fundamental shifts in the compute and gaming landscape have manifested to the benefit of consumers
Read moreIf you’re subscribed to AMD’s marketing materials, you may have received a notice about access to the open beta of
Read moreThe experiment performed in Linus Tech Tips latest video resulted in a pretty fair comparison and summary of non-linear video
Read moreThe conclusion of Craft Computing’s series which covers GPU sharing and virtualization ended up being derailed by the paywall of
Read moreGoogle’s event for their Stadia game streaming service has provided additional insight into the cost model and bandwidth requirements. There
Read moreAs part of the latest round of operating system patches, Microsoft has released KB4482887 for Windows 10. Prior Spectre and
Read moreMere days ago, Handbrake 1.2.0 was released. Significant enhancements were made for this fantastic, open source transcoding solution. Mac users
Read moreAfter our successful yet far too noisy hyper converged “experiment”, we went back to the drawing board and circled back
Read moreThe start of the new year has been fraught with peril on many fronts. The tandem of Meltdown and Spectre
Read moreWe’ve recently delved into learning more about Plex as a means for aggregating and consuming content from a central repository.
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